![r9 390 metro last light benchmark r9 390 metro last light benchmark](https://i.pcmag.com/imagery/reviews/04QM1DRccHK2zlQMEBNMMlN-16..v1569469956.jpg)
ganeshts: Absolutely no trouble setting up Win 11 without a network connection (I've lost count….Do you own a share or a solid %? Expensive? gavbon86: I have a couple of shares myself, one's a sweet horse, other is….gavbon86: I'll give it a look, thanks for the heads up.gavbon86: Yeah, completely agree with the Owners Group.Let me tell you a story about why I made this decision. gavbon86: RT My official reveal about my future.
#R9 390 METRO LAST LIGHT BENCHMARK CODE#
ganeshts: Surely, that legacy code was being evaluated to 7 in a legacy version of the simulator? ) [ I guess as lo….AMD’s performance advantage will come crashing down once we revisit the power and noise aspects of the card, but looking at raw performance it’s going to look very good for the 290.
![r9 390 metro last light benchmark r9 390 metro last light benchmark](https://images.anandtech.com/graphs/graph7481/59463.png)
Or to make a comparison against the cards it’s actually priced closer to, the 290 is 34% faster than the GTX 770 and 31% faster than the 280X. At 55.5fps it’s essentially tied with the 290X and 12% ahead of the GTX 780. As we’ll see by the end of our benchmarks, the 290 is only going to trail the 290X by an average of 3% at 2560x1440.Īnyhow, looking at Metro it’s a very strong start for the 290. By pushing the 290 this hard, and by throwing any noise considerations out the window, AMD has created a card that can not only threaten the GTX 780, but can threaten the 290X too. Now as we’ll see this is not going to be the case in every game, as not every game GPU bound in the same manner and not every game throttles on the 290X by the same degree, but it sets up a very interesting performance scenario. So in games where we’re not significantly shader bound, and Metro at 2560 appears to be one such case, the 290 can trade blows with the 290X despite its inherent disadvantage. In practice this means that 290 has over 100% of 290X’s ROP/geometry performance, 100% of the memory bandwidth, and at least 91% of the shading performance. Which means that its clockspeed advantage is now offsetting the loss of shader/texturing performance due to the CU reduction, while providing a clockspeed greater than the 290X for the equally configured front-end and back-end. As a result rather than having a 5% clockspeed deficit as the official specs for these cards would indicate, the 290 for all intents and purposes clocks higher than the 290X. The 290X in comparison sees significant throttling in both of those games, and as a result once fully warmed up the 290X is operating at clockspeeds well below its 1000MHz boost clock, or even the 290’s 947MHz boost clock. To get right to the point, because of AMD’s fan speed modification the 290 doesn’t throttle in any of our games, not even Metro or Crysis 3. Its performance is at times extremely close to the 290X With that said, there are a couple of things that should be immediately obvious when looking at the performance of the 290.
![r9 390 metro last light benchmark r9 390 metro last light benchmark](https://images.anandtech.com/graphs/graph10486/82854.png)
The significant quality tradeoff for making 4K playable on a single card means that it makes far more sense to double up on GPUs, given the fact that even a pair of 290Xs would still be a fraction of the cost of a 4K, 60Hz monitor. A single 290 may have the horsepower to drive 4K in at least some situations, but given the current costs of 4K monitors that’s going to be a much different usage scenario. On the other hand it scales well with resolution and quality settings, so it’s still playable on lower end hardware.įor the bulk of our analysis we’re going to be focusing on our 2560x1440 results, as monitors at this resolution will be what we expect the 290 to be primarily used with. The original Metro: 2033 was a graphically punishing game for its time and Metro: Last Light is in its own right too.
#R9 390 METRO LAST LIGHT BENCHMARK SERIES#
As always, kicking off our look at performance is 4A Games’ latest entry in their Metro series of subterranean shooters, Metro: Last Light.